Software Engineer - C# / C++
We are looking for a C# / C++ Software Engineer to build and maintain the LootLocker SDK across multiple game engines and platforms.
In this role you will be tasked with designing, building, and maintaining our customer-facing SDK across multiple game engines and platforms (Unity3D, Unreal Engine, and more) and assisting our users should they have any questions regarding the SDK’s integration. You will be responsible for owning the SDK and making sure it meets the needs of our users.
The LootLocker backend is a collection of RESTful APIs with JSON output. The purpose of the SDKs is to elegantly abstract the web APIs away from the user, simplifying consumption by handling responses and errors natively in the user’s game.
As we are a small team you will be working closely with the CTO and other Senior Engineers to plan the SDK’s roadmap based on customer feature requests and new features currently in development by the backend team. You will be expected to define the scope of work before executing the planned tasks alone. Because of this we are looking for a candidate who is a strong communicator, works well in a remote setting, and can solve technical problems without much guidance. This role can eventually evolve to a Team Lead within the LootLocker technical organization as we grow the company.
- Minimum 5+ years of professional C# / C++ software development experience
- Solid understanding of JSON and RESTful APIs
- A great sense of technical excellence, functionality, and problem-solving
- A passion for writing great documentation
- Excellent verbal and written English
- Experience with developer support
- Experience from the gaming industry
- Passionate about gaming
- Experience with Unity and / or Unreal Engine
LootLocker is the indie game backend that unlocks cross-platform game services for all types of developers. As a company, we are passionate about helping indie and small game development teams succeed in making the best games possible. We believe that the most influential and groundbreaking games are made by small, independent developers; but the playing field is not level and these studios need access to the same firepower as the biggest AAA titles in order to compete. LootLocker aims to provide all the tools necessary to run a successful game.
LootLocker was founded pre-pandemic as a remote-first company, as we believe that efficiency is created through trust, focus, and most importantly a healthy work-life balance.
Working at LootLocker
We strongly believe that a certain quality of life results in efficient and high quality work. Therefore we aim to provide a salary, (description) remote work environment, time to exercise, and down time as integral elements of a balanced life.
At LootLocker we provide a competitive salary (for a start-up), investments into your home work setup, and flexible working hours to ensure you are able to focus when you feel productive, and exercise or rest when needed.
We also provide:
- 30 days of paid vacation
- Employee stock options
- Free Fridays
- Monthly game purchases
- Biannual in-person company get togethers
How to Apply
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